The legendary Route 66 (sixty-six) United States is an incredible source of inspiration, the scene of many movies and countless stories that fascinate us through the age. The scene “House in the Desert” came from all that it represents. This work shows the back of a house that has withstood the time, full of debris that tells the story trying to recreate some of that legend.
Modeling
This scene almost completely modeled in Cinema 4D and used some xfrog libraries for the vegetation www.xfrog.com. This is a big project and contains lots of models but nothing new in the modeling which you have not read it before, I used polygons, spline, extrude a form from cylinders, cubes and spheres to model all the things in the scene.
Lighting
The desert climate has always been something mystical to me. I tried to recreate this climate effect of a yellowish light, using a light with 125% intensity and shadows are 100%”.
To reproduce the effect of typical dust of the desert “pyrocluster-volume tracer added to the emitter”, have a look at the setting in the picture below.
Front view of scene - the “emitter” was located along the image of the scene. It is represented by the white rectangle.
View from the -all, the little blank sports are generated by the “emitter” they produce the effect of dust.
The material is almost incredible, as “Density” is only “0.08.”
Ps: For “Emitter”, have an “Environment” added to a node “Pyrowuster” - Volume tracer “. Then on a “Time line”.
Texturing
For the textures of the pickup, home and other objects was created inside body paint, so that objects were mapped and textured. Many of the textures created using the Dosch Design DVD and specialized sites like www.cgtextures.com
For the textures of the pickup, home and other objects was created inside body paint, so that objects were mapped and textured. Many of the textures created using the Dosch Design DVD and specialized sites like www.cgtextures.com